Not technically currently playing it, and I usually don't like to give up video games, but I am seriously
DONE with
Eiyuden Chronicle: Hundred Heroes.
68 hours of my life wasted with this slog-fest of a Kickstarter-funded mess that somehow sells at full price.
How did this game piss me off, let me count the ways:
- Random battles where fleeing has a HIGH chance of failing, and of course when that happens, up to six enemies have their way with you with no way to defend or counter.
- Random minigames that a few recruitable characters are locked behind, that you have to grind through multiple rounds to unlock. If I wanted to play 40+ rounds of "We have Beyblade at home," actual Beyblade exists. If I wanted to play a card game over and over, I'd book the next flight to Las Vegas. If I wanted to play a driving game where the vehicles handle like large, 18-wheel trucks, I'd play a game that actually features said 18-wheel trucks.
- The game boasts over 100 characters. What you'll find out later is that a good number of these can't be added to your main battling party. Some of them take up a "support slot" but don't actually enter combat, and some park their fat ass in your little castle town and just run a shop there or something.
- Maybe 10 or 15 of the characters I'd met so far were ones that I liked. Even fewer of these were party-member characters. But there are bizarre wolf people, shark people, kangaroo people, tree leaf people, and God knows what other randos are there later on in the game. And some characters are unbelieveably annoying. Including the main protagonist, which I'll get to in a moment.
- Random parts of the game where the party splits up, or you have to control a bunch of other characters who you haven't seen for half the game. Worse is when there's a large number of "required" characters, including new ones and ones you haven't touched since you dropped them for better characters you met along the way, so you can't keep your "power" team of six intact. Then there's the tedious process of unequpping characters you have to remove from your party, re-equipping the required characters, and doing it all in reverse when the game finally decides to let you use the characters you want again.
- There are "front line" and "back line" rows for your characters, but "back line" is almost meaningless when 85% of the enemies can directly attack the back line anyway.
- Really restrictive limits for bag storage, especially in the early going.
- Magic is near pointless. In general, even magic-focused characters don't do enough damage with their spells to make them worth the (surprisingly high) MP cost and casting delay. A similar problem exists with the combo moves, as the characters do more damage if they just used their normal attacks separately.
- I can deal with random generic male JRPG protagonists. I can't deal with it when they suddenly go into "10-year-old shonen progatonist" mode for the mini-games like fake Beyblade or the weird shark land boat "racing" (actually more of a time-attack.) Seriously, why is the LEAD GENERAL of a resistance army so disinterested during actual story events, but then he's screeching, "LET'S DO THIS! I'M GONNA BE THE BEST!" during frivolous side activities/time wasters?
- Clunky menus. Why is there a 5-10 second pause as you toggle through sub-menus with the trigger buttons? Loading screens also take an unsually large amount of time - sometimes so long I wondered if the game had crashed.
The tipping point? I had just lost one of my main party members because of "story reasons" that also saddled me with two required characters from 30 hours earlier in the game that I didn't particularly care about. Then in the next dungeon area, there was a dragon boss who has a super move that does over 450HP of damage, which is more than anyone in my party has.
So here's this massive difficulty spike when I don't have one of my best characters. At this point, there isn't a good spot for grinding for levels, and I don't want to grind anyway without all my main party members present.
So yeah, I'm done with this game and its dumb design decisions. If I ever go back, it'll be a new save file where I actually remember I have to hardcore level grind before I lose that key party member. I can't really continue with this save file since I essentially softlocked myself.
But damn, for right now, I just need a break from this thing. I haven't been this frustrated with a game since Pokemon Soul Silver, and even Soul Silver wasn't nearly as bad as this. Yes, somehow even Pokemon Shield was less of a hassle.
3/10. I guess a few of the characters have nice designs, and the game looks pretty when scenery isn't randomly cutting in and out, but that doesn't make up for the rest of this steaming pile. An exercise in tedium, quantity over quality, and jack of all trades, master of none.
On a more positive note, I'm quite enjoying the
White Album dating sim and enjoying my trips through Montana in
American Truck Simulator..
Wow, this post somehow got very long, lol.