I am experiencing problems to connect. client says NO ROM was detected. I followed the process above: downloaded the patch, patched the game, ecc. The number of the port is right, the right core is selected in retroarch, the number of the client is correct. Not sure what Im missing. Is the aqmq flle right?
Sounds like something on the emulator side. Detects the ROM via LUA script in the other emulators. Presumably does that some other way in Retroarch (like the Network Command Port or something).
One idea: Close all your Archipelago and emulator stuff. See if you have SNI Client running in the background (in the Task Manager or in the bottom-right icons of your computer). Stop that, if you see it. May not have disconnected well before or something. Then try firing everything up again.
Edit: May also just magically work for some reason if you try again. Happened when trying to get Alex_Among_Foxes's Zelda 1 to work during test and 5qwerty's Balatro last night.
Okay, note to self, never, ever, EVER pick dark rooms lampless+random enemy shuffle again... >.> Death Mountain cave is HELL.
Avoids lampless for that reason. (Well, and not wanting to deal with Castle Tower's map while getting harassed by enemies.) Probably got sniped by rollers or a Lynel. Can go the other way too, though. Normally places bats near the exit. Traps some enemies in the wall, as a result.
Earthbound (Part 1)
Chose a random starting location. Began in...Tenda Village, one of the worst starting spots. Accesses one item immediately. Cannot proceed to areas around it without the Shyness Book (and/or the Hawk Eye).
Receives a free teleport location at the start too, fortunately. Went to Happy-Happy Village, which is better. Beat up some cultists, got some of the surrounding items, and absorbed the power of a Sanctuary location. (Needs 4-8 Sanctuary locations to beat the game.)
Lucked into getting the Pencil Eraser during these checks. Opens up the road to Twoson and more stuff. Found a lot of cops and general enemies in Twoson, which must be a randomizer thing. Got jumped by a cop and two dogs outside of a pizza place, and coincidentally received a Police Badge. Extends the time here even further. Tangled with Everdred in Burglin Park to gauge when Paula might come around. Hit for 120 damage and crit for 320. Indicates something mid- to late-game, which is not great. Needs Paula to beat the game (and also be a great party member).
Met a lot more resistance in Onett. (Scales enemies by progression.) Nearly got one-shot by a Skate Punk. Inflicted maybe five damage on them with a regular attack. Beat a lone Shark with PSI Rockin. Dropped a Charm Coin (a random filler item), which you get really late (~7th Sanctuary out of 8). Nearly doubled Ness's defense. Gained enough of a foothold to take on the Sharks and Frank for the remaining items.
Checked off the last available item when the Key to the Cabin came in. Yielded a single item, which was not great, if memory serves. Grabbed about 37 of Earthbound's 250ish items, which is pretty good for a first pass this early.
Civilization 6 (Part 1)
Did not see a lot of good things for Civilization yet. Mainly expected to tick off some early progression checks for others. Got a couple of districts, but nothing you can really build around. Received one Progressive Era in there, at least. (Needs Progressive Eras to enter into the next era, which is maybe...25-30 turns on Quick?) Appreciated Mining and Irrigation, which allows you to work all the luxury resources.
Set the difficulty to Deity. Chose Barbarian Clans, Secret Societies, and Monopolies & Corporations for the extra modes. Set it to Quick game speed, as mentioned. Usually plays on Standard speed. Decided to bump it up for this. Went with a random civilization on the Shuffle map type. (Could pick the Archipelago map, which is an actual Civilization map type, not a randomizer thing. Focuses too heavily on water, though.)
Cycled through a few leaders and maps. Avoided the religious civilizations, due to no Holy Site district yet. Passed on Joao, who is strong, but not without a Harbor District. Ended up fully surrounded by tundra as Poland, which was a big no. Eventually settled on the newer version of Saladin, simply because of it being late.
Was a garbage spawn location with weak resources. Only got worse when the barbarian spawns were terrible. Had barbarian camps north and south. Produced a couple Warriors to get through it.
Another bit about this: Chose Boostsanity. Means there are checks for doing the things that boost techs/civics (such as have 6 farms, mine a resource, and have a tier 2 government). Indicates which ones have progression on them. Adds some nice value to the techs/civics you get. Focused on some of those. Had no real intention of continuing this save.
Researched all the main things and got the reasonable boosts. Picked up Progressive Harbor in there, which is great. Called it there for the night. Noticed something odd in the client. (Cannot see it while the game is up. Hates to alt-tab for it.) Sent different items than what the techs/civics said in-game. Found a lot more progression than realized. Prefers not to fly blind, though. Probably failed to delete one of the files from the test run. Hopefully fixes it by downloading the mod from scratch.
Earthbound (Part 2)
Did not have tons more. Spotted even more items for Fourside, which probably indicates that should be accessible via teleport soon.
Bamphed into Dalaam, then Summers. Picked a fight with a Crazed Sign to gauge enemy toughness. Not too bad. Got over 1000 experience, which is way better than the 120ish from the Onett Sharks. (Did not scale experience super-well in the previous versions of the randomizer. Seems better, but not completely fixed.)
Tried to tackle the Kraken to get the last available item in Scaraba. Got absolutely obliterated. Thought about writing it off for later. Remembered the shop in Summers selling a much better bat. Grinding time. Wishes the Sharks were still around to farm Charm Coins off of, but oh well.
Farmed signs and cabs for a while. Generated money kind of slowly. Checked the beach south, out of curiosity. Battled a Tough Guy, who was, in fact, much tougher. Took 6ish attacks instead of the 2 the other things did. (Probably scaled the signs and cabs for Fourside.) Yielded a fat 9200 experience. Switched to farming beach enemies exclusively.
Raised the money for the bat. Set sail for the Kraken. Swatted it down, with some good healing. Won 57000 experience for that.
Bought the item in Scaraba (just a filler item). Tested the enemies south of town. 12000 experience for the Crested Bookas (or whatever the name). Went down pretty easily. Mentions the Dread Skelpion's stinger being nerfed (Inflicts a cold instead of poison), which means these are scaled to something easier than normal. Did not stop the Criminal Caterpillar from being worth 87000 experience, though.