• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Favorite generation purely from a visual standpoint

  • 8
    Posts
    1
    Years
    • Seen Nov 30, 2023
    Personally, I adore gen 5 and its more detailed take on 2d sprites, but I'm curious what everyone else's generation is in terms of graphics are.
     
    I honestly agree with you, while I wish that the Gen 5 games were a bit better optimised, (taking forever to watch EXP go up or heath to go down for example) they were easily my favorites from a pure design standpoint.
     
    As I vastly prefer 3D models over the old sprite stuff; gen 6 and beyond. There is nothing in the old sprite art that appeals to me more than the 3D models do.
    If I had to pick a single favorite I'd probably go with Sword/Shield for the overall look. The games look good and I prefer their art style over that of Scarlet/Violet. SV did add some nice details to Pokemon models as well as some changes to models though, but overall the game's art style just doesn't vibe with me all that much.
     
    Probably Generation 4, overall. Mentions Generation 2 as a close second. Mostly chose on the Pokemon sprites. Typically prefers 2D over 3D. Views the game space more clearly without worrying about awkward angles hiding something. Broke it down into three categories (kind of unnecessarily):

    Sprites: Likes Generation 2 and 4 the most. Gave them good character. Drew the Pokemon sprites too bouncy in Generation 5. Describes some of the Generation 1 ones as strange-looking (Wigglytuff, for example). Rates Generation 3 as okay, no real complaints.

    Overworld: Mostly indifferent on this one. Gains more varied scenery in later games.

    User Interface: Dislikes Generation 3's user interface, for whatever reason. Feels...blocky? Perhaps out of place with the world around it? Shrugs. Kind of likes later generations on this for the color-coding of moves.
     
    For 3D, I'm going to count Hisui as separate from the rest of Gen 8 for my own sake while answering this; I love Hisui's art direction, but Sword/Shield leaves something to be desired.

    And for 2D, I'll echo the love for Gen V's sprite work, with IV being a close runner up.
     
    I'd say Gen 3 for the mainline games, since I quite like the 2D art and feel that the 3D background elements of the Sinnoh and especially Unova games tend to not look as consistent. (Gen 4 does have my favorite in-battle artstyle, though.)

    Overall, I'd say: Gen 3 > Gen 4 > Gen 2 > Gen 6 > Gen 5 > Gen 1. (Haven't played 7/8/9 yet.)

    However, if you count spinoff games, I'd go with Gen 4. The Ranger trilogy* has my absolute favorite artstyle across the whole series, and the Mystery Dungeon Explorers games are very very good as well. In addition, Battle Revolution did an excellent job with its 3D graphics, even though I'm not as much of a fan of 3D art as sprite art.

    *I know the first Ranger was technically Gen 3, but it was a DS game and its non-Japanese release dates were after the Japanese release dates for Diamond and Pearl, so I kinda think of it as an honorary Gen 4 game.
     
    Back
    Top