- 27,706
- Posts
- 4
- Years
- Any pronoun
- Seen today
What status effects, if any, do you typically use? Do you like burning your opponent? Are you a Toxic staller? Do you fish for freezes at every opportunity? Includes volatile statuses too, such as Leech Seed, confusion, and Attract. Are there any statuses you rarely use? Could be competitively, in a playthrough, or whatever.
____________
Very common: paralysis. Persists until healed. Pairs well with long debuffing + buffing strategies (-6 Attack/Special Attack, switch, then buff). Never needs to reapply it. Hits most of the time, unlike Hypnosis. Takes effect immediately too, unlike Yawn. Falls back on them if paralysis is not an option, though.
Another common one: Leech Seed. Assists in setup very well.
Rare:
Could list the dozen or so other "status conditions" which are technically volatile (Taunt, Torment, Tar Shot, Heal Block, Gravity...). Tends to think of them as debuffs/stat drops more than a status condition like Sleep.
____________
Very common: paralysis. Persists until healed. Pairs well with long debuffing + buffing strategies (-6 Attack/Special Attack, switch, then buff). Never needs to reapply it. Hits most of the time, unlike Hypnosis. Takes effect immediately too, unlike Yawn. Falls back on them if paralysis is not an option, though.
Another common one: Leech Seed. Assists in setup very well.
Rare:
- Burn. Might be as rare as freezing something. Dislikes putting the opposing Pokemon on a timer. Probably finishes buffing before it dies, sure. Only helps against physical Pokemon. Would not be terrible versus the right Totem, though.
- Poison. Lends itself towards stalling. Does not describe that as engaging gameplay. Only grows worse against trainers with heals. Resorts to it in only dire situations (heavily outleveled) or Pokemon built around it (Toxapex).
- Confusion in Generation 7+. Not an efficient use of your turn.
- Attract. Forgets it exists often. Not great because of fading when either Pokemon switches out. Plus, how many Pokemon even learn this naturally?
Could list the dozen or so other "status conditions" which are technically volatile (Taunt, Torment, Tar Shot, Heal Block, Gravity...). Tends to think of them as debuffs/stat drops more than a status condition like Sleep.
Last edited: