The Shiny Ho-Oh
Golden Bird
- 47
- Posts
- 14
- Years
- Age 31
- In the Blazing Skies
- Seen Oct 11, 2022
I've been working on my ideal FireRed game for a while now, and I've implemented a ton of stuff from here that is absolutely amazing and makes the game feel so much more fresh, but one of the things I've been thinking about is saving TMs like in the new game. I have no experience scripting for Pokemon, but I do have a background in game programming, so bare with me here.
There is a function for checking what type of item you use. You could say that if the item used is a TM, after you use one, and it is not an HM, the game would "quietly" add one to your bag. I recently implemented the BW2 Repel System from Pokecommunity, so I know checking items and removing them from the bag/(adding them to the bag) shouldn't be much problem, if you can stop it from displaying "picked up TM##", you should be able to get the basic idea of keeping TMs in the game.
Thoughts?
There is a function for checking what type of item you use. You could say that if the item used is a TM, after you use one, and it is not an HM, the game would "quietly" add one to your bag. I recently implemented the BW2 Repel System from Pokecommunity, so I know checking items and removing them from the bag/(adding them to the bag) shouldn't be much problem, if you can stop it from displaying "picked up TM##", you should be able to get the basic idea of keeping TMs in the game.
Thoughts?