Explorer of Time
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Sonic Adventure 2: Update 9
Now that we have the Emblems we need, we unlocked five more stages. Since Cosmic Wall requires Eggman's Jet Engine for all the checks, that left City Escape, Lost Colony, Dry Lagoon, and Mission Street, and I also did Pyramid Cave because I remembered that it's also beatable without the Bounce Bracelet, though I'm not skilled enough to get its Lost Chao mission without it. We also received the fifth Chaos Emerald, a gift from the Messenger, found on Tallon IV.
Our boss battle to unlock these stages was a Shadow Android, who, when destroyed by Sonic, was powered by a Piece of Heart that we sent to the Hero of Time. First up, we sent Sonic to City Escape, a region of San Francisco on Earth, to grab an Enduring Locusts upgrade. These will improve our Swarm Hosts should we get the chance to build any. Sonic also rescued a lost chao up on top of a skyscraper. Sonic also quickly traveled to Pyramid Cave again to collect a Golden Feather for Claire and an Icebrand Sword for FF12.
Next up, Dr. Eggman explored part of the Lost Colony Zone in the Space Colony ARK, picking up some Force Field tech for Protoss Sentries, if we ever get to train any. Sadly, the way further in is impassable so long as Eggman doesn't have his Jet Engine.
Third, Rouge traveled to the Dry Lagoon, an oasis in Egypt, and grabbed the tech needed to construct a Lurker Den, though this is useless until we get Zerg Hydralisks.
Finally, we sent Tails to Mission Street, in Federation-controlled Los Angeles, and got not only a Power Grip for the Mario Bros but a Shovel for Eevee. He also found a shield improvement for Protoss Adepts, which we can't train yet.
We also have the location of the seventh and final Chaos Emerald. It is located at Joke's End, in a block in a room northeast of Boiler Room 2. To beat this game, I will need the Mario Bros to retrieve it for me, as well as get Sonic's Flame Ring and twelve more Emblems to get the Chaos Emerald in Crazy Gadget. I will be able to hint for the Flame Ring after twelve more checks in Sonic Adventure 2.
Now that we have the Emblems we need, we unlocked five more stages. Since Cosmic Wall requires Eggman's Jet Engine for all the checks, that left City Escape, Lost Colony, Dry Lagoon, and Mission Street, and I also did Pyramid Cave because I remembered that it's also beatable without the Bounce Bracelet, though I'm not skilled enough to get its Lost Chao mission without it. We also received the fifth Chaos Emerald, a gift from the Messenger, found on Tallon IV.
Our boss battle to unlock these stages was a Shadow Android, who, when destroyed by Sonic, was powered by a Piece of Heart that we sent to the Hero of Time. First up, we sent Sonic to City Escape, a region of San Francisco on Earth, to grab an Enduring Locusts upgrade. These will improve our Swarm Hosts should we get the chance to build any. Sonic also rescued a lost chao up on top of a skyscraper. Sonic also quickly traveled to Pyramid Cave again to collect a Golden Feather for Claire and an Icebrand Sword for FF12.
Next up, Dr. Eggman explored part of the Lost Colony Zone in the Space Colony ARK, picking up some Force Field tech for Protoss Sentries, if we ever get to train any. Sadly, the way further in is impassable so long as Eggman doesn't have his Jet Engine.
Third, Rouge traveled to the Dry Lagoon, an oasis in Egypt, and grabbed the tech needed to construct a Lurker Den, though this is useless until we get Zerg Hydralisks.
Finally, we sent Tails to Mission Street, in Federation-controlled Los Angeles, and got not only a Power Grip for the Mario Bros but a Shovel for Eevee. He also found a shield improvement for Protoss Adepts, which we can't train yet.
We also have the location of the seventh and final Chaos Emerald. It is located at Joke's End, in a block in a room northeast of Boiler Room 2. To beat this game, I will need the Mario Bros to retrieve it for me, as well as get Sonic's Flame Ring and twelve more Emblems to get the Chaos Emerald in Crazy Gadget. I will be able to hint for the Flame Ring after twelve more checks in Sonic Adventure 2.