4/10. Designed the main storyline for new players. Worries about them quitting halfway through due to a roadblock. Weakens the experience for veteran players, however. Prefers more in-game challenges over self-imposed ones.
Complains a bit about postgame too. Becomes more challenging at the Battle [building]. Enjoyed doing that...in X/Y. Sees little reason to do so again. Looks too similar.
Liked regional variants and Dynamax Adventures, on more positive notes.
On spinoffs: Shrugs. Tried Shuffle and Rumble Rush. Disliked both (the former for too much waiting, the latter for constantly replacing Pokemon). Gave Pokken's demo a whirl. Passed. Is not interested in Cafe Mix or another Snap. Anticipates more about Legends: Arceus, however.
Enjoys Pokemon a lot in theory. Wants a fresher experience of the core gameplay. Revived a ton of interest upon discovering Nuzlockes, Monotypes, and other challenges. Seeks that once more. Will likely not occur from the next iteration of Megas, Z-Moves, and Dynamax.